E-waste is our common challenge
This learning content was produced in collaboration between multiple passionate people. We are very open to further collaboration. Read more below.
Why was this material created?
Kids need to learn about real-life challenges and take real-life action.
Electronic waste, or e-waste, is a global challenge that poses significant environmental and health risks. It is estimated that over 50 million metric tons of e-waste are generated worldwide each year, and this number is expected to continue to grow as the use of electronic devices increases.
Education can play a crucial role in addressing this issue by raising awareness among children and encouraging them to take action to reduce e-waste. By learning about the environmental and social impacts of e-waste, students can become more conscious consumers and develop a sense of responsibility towards the environment.
Taking real action as part of the learning process can make a significant difference, as it allows students to apply what they have learned in a practical and meaningful way. For example, schools can implement e-waste recycling programs or organize educational campaigns to promote responsible disposal of electronic devices.
By teaching children about e-waste and empowering them to take action, we can help to create a generation that is more mindful of their impact on the environment and more committed to building a sustainable future.
foster creativity and critical thinking
BonoLab provides teachers with engaging STEAM lesson plans that promote children’s curiosity and social learning. Their plans incorporate both digital and hands-on activities and aim to cultivate a lifelong learning mindset. By collaborating with sustainable and innovative companies, BonoLab inspires learning through real-life stories and challenges, encouraging children to question and find innovative solutions.
Raise curiosity through real life math
experiential math solutions
Experiential Math Solutions aims to help teachers to develop their students’ confidence in learning mathematics, to make their students value and enjoy learning mathematics, to assist students to pursue different approaches to solve problems, to think and reason logically while solving problems and most importantly to acquire the skills to apply the mathematical knowledge in real life situations.
The primary aim of the Experiential Math Solutions is to enable the teachers to design and pose mathematical problem solving questions in their classroom teaching.